Virtoba X5 VR Virtual Reality Headset


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19,99 €

Virtoba X5 VR Virtual Reality Headset IPD Adjustable 120 Degrees FOV Immersive VR Virtual Reality Movie Video Game Headset for 4-6 Inch Smartphone

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What is Virtoba X5 used for?

  •          To stimulate a private cinema for you to lie down at home and watching IMAX 3D movies(Hollywood, Japan movies, etc); stretch yourself to wherever you want; realize the scenes of Mars, the Imperial Palace, Beach, Jurassic Pack without walking out; experience the exciting games of roller Coaster, Real CS, Pendule, etc.

Total Immersion 120°Large FOV 

  •          Using the imported PMMA materials from Japan, 35mm focal distance, 120° large FOV , which is closer to the human  visual angle , ensure immersive reality.

Using PET materials in Sheet Molding Technology 

  •          Simulating a much more real scene
  •          Diaphragm is the core of earphone, being essential to the sound quality. For better effects, phonics engineers are always hunting for diaphragm with lighter, tougher, better transferring factors. 

IPD/Focus  Adjustment

  •          Cater for the needs of 0°- 800° myopia and 0°- 400°hyperopia; abandon your  glasses, adjust the focal distance accordingly.

 PD(Fringe, Blackout Adjustment)

  •          Instant wheel adjustment, synchronous move of the glasses. Newbie can also adjust the graphics easily. Fringes never appears and lower possibilities of blackout.

Flexible Headphone

  •          It is able to stretch forward and backward, suitable to various head sizes and groups 

         Two kinds of headphones are filled with memory sponge, soft and comfortable, effectively reducing pressure against ears. 

Works with all Google Cardboard apps in Android and iOS. 


Rate / write a comment
on 04 Sept. 2017

aber ein guter Einstieg ins Virtual Reality.

Die Brille sitzt angenehm auf dem Kopf und wackelt nicht. Ausreichende Bild- und Soundwiedergabe. Hier bekommt man ein vergleichsweise günstiges Gerät, das nicht unbedingt optimal ist, aber ein guter Einstieg ins Virtual Reality.

By (United States) , on 04 Sept. 2017

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